HUD stands for Heads-Up Display. It is the layer of information your game shows on screen during gameplay — health bars, kill counters, score displays, ability icons, objective markers, and anything else that tells you the current state of the game.
Eklipse AI reads your HUD in real time to detect highlight moments. It does not watch gameplay the way a human does. It identifies clips by detecting specific on-screen signals. An elimination is not a highlight until Eklipse sees the kill feed notification. An ultimate activation is not a clip until Eklipse sees the ability meter change.
Overlay placement directly affects what Eklipse can detect. If your facecam, alert notification, or stream chat box covers the part of your screen where a HUD signal appears, Eklipse cannot detect the event. The clip is missed.
HUD zones on a typical game screen #
The map below shows how a typical game screen is divided into zones. Click any zone to see which HUD element lives there and what it means for Eklipse detection.
Most games follow this general layout, but exact HUD positions vary per title. The top-right kill feed, bottom-center ability strip, and top-center score bar are the most consistent across genres. Always check your game’s specific best practice guide for exact placement.
The general rule #
If covering an element would make you worse at the game, do not cover it. Those are exactly the elements Eklipse is reading.
Find your game’s specific overlay guide — it shows the exact DO and DON’T positions for that game’s HUD layout.